Big list of changes | Commando Assault
Big list of changes

For a long time I had to seriously undertake the development and other matters. As a result, we got a big enough list of new features, fixes and changes. And it continues to grow!

0.5.10:

now both Repair Guns are not only repairing, but also damaging objects with red lightning, the cost is the same as for ammo to repair
– cargo Truck is optimized, almost no annoying bugs like moving to the right or glitching textures as original model does
– helicopters do not stuck when created in Helipad
– vehicles and aircrafts are correctly and fully charged when created in their factories
– “The SAMs are history”
– other fixes

0.5.11:

ammo crates are no more free, and they will cost 100 credits per each. It means, you need more money to assault hostile base than to defend yours
– while standing on Helipad and Repair Pad, you can refill your ammunition in silent mode, and by the way, absolutely for free
– damaging of vehicles and soldiers inside any collapsing building is now not chaotic and more powerful, but it depends on how far you are from the centre of building
– vehicles and soldiers at the territories of collapsing Silo, Refinery, Temple and Advanced Communications Center will receive additional damage
– other fixes

0.5.12:

added a music player, the music itself will be distributed separately in MP3 128 kbps format
– added in-game help for chat-commands to control the music player
– warning about approaching enemy is improved. Communications Center learned to determine names of hostile units and buildings it found
– improved stealth ability for stealth-tank. Turrets no longer see the tank until it is not detected by Advanced Guard Tower or by Communications Center, or it will not reveal itself
– anti-air structures got a bonus to distance when attacking aircrafts
– SSML-rockets are rebalanced, their tracking ability is disabled, missile launching mechanism raises slowly
– the projectiles of Apaches and Orcas are rebalanced
– fixed incorrect replenishment of ammunition when using a box of ammunition
– fixed an issue where the turrets and vehicles are not attacked players on the battlefield
– fixed an issue where a turret were attacking themselves instead of enemy
– other fixes

0.5.13:

successful porting of addon to an updated game engine from Tiberian Technologies(c)
– instead of code names, !status/!st displays the real names of manufactured structures and vehicles/aircrafts
– call of reinforcements like AI-tank is possible only at free place, far enough from any objects
– usual Engineer received two C4 explosives
– proxy mines of Technician/Hotwire are increased to six
– fixed an access error to the buttons in Purchase Terminal
– fixed an issue where buildings were disappearing and collapsing without explosion
– fixed an issue when the C-130 Cargo Plane is not removed from battlefield
– fixed an issue when AI-tanks and turrets/towers are not attacked their targets
– fixed an issue when disabled turrets and towers were able to shoot
– other fixes and rebalancing

Right now, we are translating the readme files for english-speaking players, and making everything to completely release the new version of this addon.

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